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FUTURE Post-CAR DIALOGS
PROVIDING AN IMMERSIVE TRAVEL EXPERIENCE
Collaborative expression, brainstorming, synergistic scope, a sensorial comprehension and emotional experience; proposing a deep reflection on new forms of future mobility.
Considering the concept of driving based on the journey not the destination and
providing an immersive travel experience.
Creating an innovative interdisciplinary vision and continuing to demonstrate its commitment to shape the new form of future mobility better suited to the way we interact today.
Questioning what are the technological and socio-cultural progresses and how these will affect to evolution of the car and shaping its intended use.
Investigating the reliance with machines as advance future technologies continue transforming human-to-machine interfaces to create more human-like relationship with vehicles.
Creating a collaborative expression, synergistic scope, sensorial comprehension and an emotional experience to propose a deep reflection on new forms of mobility.
Seeking a further relationships between user and driver to attach the driver more to the car both physically and emotionally.
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Thought-provocation and future-watching with changing life needs, mobility patterns and technology. Denoting the changes that are taking place within the automotive industry and technology at present.
Considering the vehicles consist an interface of interaction between people and their environment; still or in motion.
Proposing an innovative approach to vehicle design as a method of enquiry and focusing on transportion programs considering new and entirely mobile subculture.
Creating a bridge between private demands for transport and sustainable public systems among digital systems to allow users a vast scope of possibilities.
Creating an inter-modal mobility approach for a global region that would enhance mobility in a clean, safe and efficient manner.
Challenging to design mobility solutions that would best serve the needs of an underserved region of the world.
Seeing the creativity from prospective designers and having a valuable insight from their vision per pro future mobility and how the context of car may evolve.
Tasking to envision how connectivity and digitalization will revolutionize modern car design.
Focusing on driving experiences and coming in response to the rise in self-driving vehicles have take center stage.
Considering digital mobility and car sharing platforms to make the car a physical meeting point within the digital networks.
Developing content and experiences for the connected car and envisioning the role content plays in the autonomous car experience.
Questioning how cars will react to the world, change transportation infrastructure and how people’s lives will change as a result.
Investigating how a redefining purpose will transform vehicle’s form and function that will play role in shaping the new journeys.
Discovering the new cars are increasingly feature-focused and consumers are more aware of the benefits of smart technology in their car.
Using renewable sources of energy such as transparent solar cells, self-generated electricity and wind-power in urban environments.
Considering Apps bring people together as both an information service and exchange platform as a car community; users can meet, exchanges ideas and interchange the parts of vehicles.
Designing vehicles that interface future user's lives by enhancing productivity and connectivity in their cyber networks.
Aiming Carpooling Systems as a combination between different volumes to minimize the increasing problem of traffic congestion in urban areas whilst still retaining a degree of privacy for users to be connected and productive during the commute.
Redesigning car the interior concept which gives the possibility to simulate multiple driving conditions as driving moods such as business, van and leisure.
Making the car‘s interior as usable and comfortable as possible for private purposes and satisfying high demands. Seeking to bring the outside in much like an organic way to encourage the occupant interact with surrounding.
Proposing high efficiency hybrid vehicles running for long periods of time and distance and adjusting vehicles to suit local environments and road conditions.
Questioning modern luxury paradigm; understanding the value of time in regard.
Aiming to focus on electric vehicle platforms, auto-motion and personalization that offers users an opportunity to extensively modify their vehicle based on their desires.
Understanding how the electric powertrain affects vehicle architecture and allows designers to provide a distinctively fresh mobility between people, technology and urban infrastructures.
Looking into on-demand car ownership and car sharing.
Adopting solar technology to decrease the pollution and primarily serving car as a solar panel device with smart glass technology.
Envisaging a sustainable society. Clean generation from a wide range of primary renewable and regenerative energy sources by local and self-sufficient power when also in motion. Using renewable energy for inhaling air pollution and emitting clean air.
Cars used as power generators. Aiming to add a new sense of purpose to the cars as power sources within their community.
Creating a car that could also be used after the journey concerning autonomy and vehicle to vehicle communication.
Providing a significant impetus for the emerging analysis of mobility in modern societies and examining the car and its promises of autonomy as one of the most dominant forms of future mobility.
Accelerating the car as one of the central area of economic, social and political consequences and considering its high impact in transforming the time-space scope of the modern urban-suburban habitants.
Proposing car as a holistic medium in the context of modular mobility and amphibious vehicles.
Aiming to promote flexibity inside the car through the use of self-folding, self- assembled, shaped memorized and programmable materials to putting emphasis on new forming abilities.
Making research into the use of revolutionary new materials, investigating natural constructions and individualized 3D Printing manufacturing processes.
Developing a reconfigurable, flexible, transformable, adaptive car interior in terms of space (adding additional seats or subtracting to create more spacious cabin).
Using cars as data hubs that assimilate large amounts of data from the surrounding as well as contributing information themselves.
Creating a vehicle that would grow with the user by expanding, extending and contracting based on the needs in a natural process.
Creating an intelligent skin that changes form while driving as a hull of air, a skin of light and an active skin that uses micro-technologies to embed multiple functions onto the surface of the car.
Seeking how biomimicry can influence vehicle design to benefit the environment. Considering artificial photosynthesis, muscles, intelligence and interactive biodegradable materials that are reactive to electricity, water and thermal changes.
Developing cars into devices with their own intelligence and the capacity to act yet providing information.
Creating a vehicle driven by the human brain, eco-touring machines powered by natural process by usingmagnetic levitation and advanced sensors.
Leading mobile revolution to a system of different devices that combine efficiency with an individualized urban lifestyle.
Questioning what additional functions cars might have in order to offer people benefits for a better community above and beyond transportation paradigm to create more positive perception on cars which are often seen as bad things.
Changing the fact that the current global car occupancy rate is 1.3 people per vehicle and cars are parked 95% of their lives and occupy 65% of urban mass.
Creating the Post-Car by shifting the idea of the car when not in use.
Proposing the future of ''moving together'' as shared mobility experiences by maintaining the historic and traditional interactions between the car and the driver.
Mobile Revolution: The city itself is changing into an utopian place. Creating a city is based on a place that is not organized by functions (divided into functional areas such as living, working, shopping, and leisure) but by mobility requirements following different needs of speed.
Considering buildings and cars have much in common from construction to use and they depend on energy and resources; both home and car have similar living systems. Developing a car so that they can incorporate mobile and immobile elements could prove a worthwhile strategy in terms of sustainability.
Creating an energy flow between home and car that is symbiotic in nature and considering car as a energy accumulator on wheels yet home is a supplier and receiver of shared energy.
Considering surface as a floating and adaptive skin so that a vehicle tailoring itself to the requirements of the user and the driving style. Interacting with its surroundings and environment, visibly altering its appearance in response to natural changes such as light, sound and heat conditions.
Questioning how a vehicle can alter and adapt its movement by observing the nature around with reference to user's requirements and exploring the transition of air, light and sound from the surrounding environment.
Building up new interactive relationship between lighting systems and users which would transpire the user's mood.
Setting new car design trends to evoke the emotion of movement and the notion of how a moving object can communicate apart from the idea behind designing cars to look ''as if moving when standing still’'.
Exploring advanced smart transportation system based on self-driving cars; drive autonomously, attach and detach them when in motion. Despite the enhanced technology, also considering that the car is still meant to be driven by a human to provide driving pleasure.
Integrating various media to car design through the digitalization of information since more data is being digitalized such as sound, image, and text and making users enable to use electro-sensuous instruments based on tangible interfaces as a reference for digital interactions, and tactile as well as functional concerns.
Creating dualities reflected into contrasting choice of materials such as complexity and simplicity acting together and using piezoelectric materials that can create energy when compressed.
Considering car as an art object and a sculpture that visually expresses emotions that inspires and impress the observer with its pure aesthetic appeal, sensuous aspirations and highly sophisticated symbolic characteristics.
Setting a multiple chain of associations in movement, motion, speed, dynamism and a unique artistic creation in terms of car design.
Designing and reflecting individual interpretations of sudden visual emotions observed from nature and understanding of nature's randomness with reference to human life.
Observing nature's diversity and perfection and developing a creative process without constraints yet not simply mimicking nature. Looking at the structures of nature to give shape, strength and solidity to the car and its extended components.
Architectonic, Mobilicity, Automobility, Anthropoid, Autopoiesis, Autopoietic, Biomorphisisim, Biotic, Humanoids, Immersive, Interface, Ornamental.
Act of moving, a state of ongoing change; an impetus behind motion and movement, energy of surface.
Topography of the surfaces creates a structural skin in a chaotic way.
An abstract pattern in which elements are never repeated exactly.
The visual moments follow trajectories subsequently.
Replacing the surface without the description of surface.
Technique where the structure influences the form.
Spontaneous way, a random effect; dissolve the surface generates visual moments.
Changing the symmerty; volume language define by the space organization.
Textural structure, zooming on texture and finding the form; the structure of the surfaces influence the form.
Reshaping what defines a car - form and structure work together.
Surface communicates with its internal function of different layers; a change of position with respect to eachother.
Movements which proceeding from natural feeling or native tendency.
The biomorphism and the nanotechnology; naturatechnic transportation.
Adaptive monography in between the technology and the natural process.
A condition created when movement changes the rules in response to every new situation
The line directions are random and fluctuate within undefinable limits.
An image applied to speed to create the apperance of motion on textural structure of surface.
The physical feel or shape of a movement in sense of form.
The way surface and its structure go together; textured surfaces.
Visual and tactile surfaces, including aesthetic and structural elements.
In sense of self-generated forms; happening without any apparent external causes.
Naturally, voluntarily, instinctively; without prior plannig.
Passing from one poit to another without order or rational connection or logical sequence; disconnected.
A state of disorder and unpredictibality, a confused or amorphous mixture or conglomeration of motion.
A cohesive whole built-up of detached distinct dimensions; the body treated as an abstract unit.
A provakation and encourament a line to take a dynamic action that elicits or influences a physiological or psychological statements of surfaces.
Augmented reality; space travel, futurescape.
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